By George Moromisato • 3 February 2020
2019 was a great year for me because my daughter was born. Of course, changing diapers at 3 AM can affect productivity, so my plans for the year were analogously discarded. Nevertheless, I'm proud of our accomplishments this year and I believe that we're set up for a great 2020.
By George Moromisato • 20 July 2019
By George Moromisato • 22 February 2019
Kronosaur Productions is excited and relieved to announce the immediate release of Transcendence 1.8, the greatest version of our epic-scale indie space opera. This release contains major new mechanics, graphical improvements, and hundreds of stability and quality fixes.
By George Moromisato • 9 February 2019
I finally created models for the Hawker class and the Avenger class. Both are relatives of the Spartan class designed by Avery Astronautics.
The common heritage is obvious here, though I think the Avenger ended up looking like a Warhammer 40K space marine. That's not necessarily a bad thing.
By George Moromisato • 6 January 2019
Hofstadter's law says that a project always takes longer than you expect, even if you take into account Hofstadter's law. That's certainly been true for Part II, which was supposed to be released in 2017 and then in 2018. Now it looks like 2019 is more likely, though I hesitate to be definitive for fear of invoking Hofstadter's law.
By George Moromisato • 28 November 2018
Today is the 15th anniversary of the first public release of Transcendence (version 0.7).
Thanks to everyone who has supported the game and participated in the community throughout the years. There is no way I could have kept going for all this time without the help and encouragement of you all.
By George Moromisato • 6 October 2018
1.8 Beta 4 will have new marauder station images.
By George Moromisato • 31 August 2018
A corporate cruiser being repaired at a corporate shipyard.
By George Moromisato • 6 June 2018
Transcendence 1.8 Beta 2 fixes lots of bugs and adds a few minor enhancements. Most of the changes are invisible to the player, but you may notice a few:
- New graphic images, including images for dual and omni weapons, plus new image for Corporate enclaves.
- The auton bay in Corporate Command now repairs autons automatically (instead of forcing you to consume armor segments).
- Corporate Command finally implements the Uzun targeting scanner, which vastly improve Burak missiles.
- Modders have been asking for PNG support for many years and now the engine finally supports it.
By George Moromisato • 7 April 2018
I've just updated the Sapphire-class yacht 3D model for the first time since 2002. The original model worked well, even in hero shots, but it always bothered me that I didn't consider the internal layout of the ship. If you look at the original design (background) you can see that there is no way to get from the cockpit to the cargo pods without an EVA.
The new version (foreground) adds a more traditional hull, suitable for a luxury space yacht. You'll see this in 1.8 Beta 2, due out in a couple of months or so.