By George Moromisato • 21 February 2017
Kronosaur Productions is elated to announce the release of Transcendence 1.7, the best version of our epic-scale indie space opera. This release, in development for over a year, contains major user interface, gameplay, and graphical improvements.
By George Moromisato • 3 January 2017
Is there anything to say about 2016 that hasn't been said already? Maybe this: that our community lives on and is as strong as ever. None of us can fully control what happens in the world. All we can do is watch out for each other and work as hard as we can on our chosen paths.
For us at Kronosaur Productions, that means bringing joy to people by building enduring, elaborate, and extensible games! In this annual report I want to talk about what we accomplished in 2016 and look ahead to what 2017 might bring.
By George Moromisato • 29 October 2016
Transcendence 1.7 Beta 1 is ready!
This release furthers the Benedict storyline and reveals more details about the Penitents.
By George Moromisato • 28 June 2016
Transcendence 1.7 Alpha 2 is ready!
For this release we've continued to focus on gameplay improvements, including mouse controls, keyboard mapping UI, and galactic map improvements.
By George Moromisato • 28 April 2016
The complete series (26 episodes) is now available via YouTube. Watch as the developer of Transcendence tries to play his own game.
By George Moromisato • 9 February 2016
Welcome to the first alpha release of Transcendence 1.7. In the 2015 Annual Report I described 1.7 as being focused on gameplay improvements. This alpha release begins those improvements with significant changes to weapons.
By George Moromisato • 5 January 2016
They say hubris leads to nemesis. Icarus thought he could fly high and paid with his life. Only a slightly better fate awaits those, like me, who try to predict the future: we get to admit we're wrong.
Last year I predicted we would release CSC America and a beta version of The Vault of the Galaxy (plus updates to Anacreon!) in 2015. In the event, 2016 rolled around without either in sight. 365 days just aren't enough sometimes.
By George Moromisato • 19 September 2015
Transcendence 1.6.2 is now ready for download!
In this version we're using DirectX 9, a modern 3D graphics API. While we're not (yet) using any 3D effects, DX9 gives us compatibility with the Steam Overlay and other add-ons.
By George Moromisato • 30 March 2015
Transcendence 1.6 Beta 3 is now ready for download!
This version implements the most significant graphical upgrade in the history of the game. Over the last few years I've concentrated on building up the infrastructure (e.g., the Multiverse) and creating more content (Corporate Command and Eternity Port).
Now, as development begins on Part II, I've decided to upgrade the graphics engine, and I'm very happy with the results.