By George Moromisato • 6 June 2018
Transcendence 1.8 Beta 2 fixes lots of bugs and adds a few minor enhancements. Most of the changes are invisible to the player, but you may notice a few:
- New graphic images, including images for dual and omni weapons, plus new image for Corporate enclaves.
- The auton bay in Corporate Command now repairs autons automatically (instead of forcing you to consume armor segments).
- Corporate Command finally implements the Uzun targeting scanner, which vastly improve Burak missiles.
- Modders have been asking for PNG support for many years and now the engine finally supports it.
By George Moromisato • 7 April 2018
I've just updated the Sapphire-class yacht 3D model for the first time since 2002. The original model worked well, even in hero shots, but it always bothered me that I didn't consider the internal layout of the ship. If you look at the original design (background) you can see that there is no way to get from the cockpit to the cargo pods without an EVA.
The new version (foreground) adds a more traditional hull, suitable for a luxury space yacht. You'll see this in 1.8 Beta 2, due out in a couple of months or so.
By George Moromisato • 2 March 2018
Transcendence 1.8 changes some of the core game mechanics in fundamental ways. When I first started the design for this version, I wasn't planning on making such radical changes, but now I'm glad I did. I believe these change have led to greater mechanical richness.
Sid Meier (the creator of Civilization) often says that a good game should have a "series of interesting choices." I hope you'll find these changes give you more interesting choices.
By George Moromisato • 10 February 2018
In 1.8 we're introducing the Minotaur class (shown here with a Sapphire and Centurion).
Though technically a light corvette, the Minotaur class can be piloted by a single person. The player will be able to buy one of these ships at a Commonwealth fortress or at Point Juno.
If they can afford it.
By George Moromisato • 13 January 2018
The Commonwealth dry dock has always been a placeholder. I created the original image for Korolov Shipping and just used it in the dry dock temporarily. Now I've finally updated the image to match the Commonwealth's new visual style.
The dry dock has 16 separate pressurized bays for building or repairing ships. Each bay can hold a ship up to 50 meters long.
By George Moromisato • 1 January 2018
2017 seemed like Groundhog Day for Kronosaur Productions. We worked on a major release of Transcendence but didn't quite finish. We continued to move forward with Part II without releasing it. And we made tiny progress on Anacreon. All in all, not too different from 2016.
By George Moromisato • 21 February 2017
Kronosaur Productions is elated to announce the release of Transcendence 1.7, the best version of our epic-scale indie space opera. This release, in development for over a year, contains major user interface, gameplay, and graphical improvements.
By George Moromisato • 3 January 2017
Is there anything to say about 2016 that hasn't been said already? Maybe this: that our community lives on and is as strong as ever. None of us can fully control what happens in the world. All we can do is watch out for each other and work as hard as we can on our chosen paths.
For us at Kronosaur Productions, that means bringing joy to people by building enduring, elaborate, and extensible games! In this annual report I want to talk about what we accomplished in 2016 and look ahead to what 2017 might bring.
By George Moromisato • 29 October 2016
Transcendence 1.7 Beta 1 is ready!
This release furthers the Benedict storyline and reveals more details about the Penitents.