By George Moromisato • 28 June 2016
Transcendence 1.7 Alpha 2 is ready!
For this release we've continued to focus on gameplay improvements, including mouse controls, keyboard mapping UI, and galactic map improvements.
By George Moromisato • 28 April 2016
The complete series (26 episodes) is now available via YouTube. Watch as the developer of Transcendence tries to play his own game.
By George Moromisato • 9 February 2016
Welcome to the first alpha release of Transcendence 1.7. In the 2015 Annual Report I described 1.7 as being focused on gameplay improvements. This alpha release begins those improvements with significant changes to weapons.
By George Moromisato • 5 January 2016
They say hubris leads to nemesis. Icarus thought he could fly high and paid with his life. Only a slightly better fate awaits those, like me, who try to predict the future: we get to admit we're wrong.
Last year I predicted we would release CSC America and a beta version of The Vault of the Galaxy (plus updates to Anacreon!) in 2015. In the event, 2016 rolled around without either in sight. 365 days just aren't enough sometimes.
By George Moromisato • 19 September 2015
Transcendence 1.6.2 is now ready for download!
In this version we're using DirectX 9, a modern 3D graphics API. While we're not (yet) using any 3D effects, DX9 gives us compatibility with the Steam Overlay and other add-ons.
By George Moromisato • 30 March 2015
Transcendence 1.6 Beta 3 is now ready for download!
This version implements the most significant graphical upgrade in the history of the game. Over the last few years I've concentrated on building up the infrastructure (e.g., the Multiverse) and creating more content (Corporate Command and Eternity Port).
Now, as development begins on Part II, I've decided to upgrade the graphics engine, and I'm very happy with the results.
By George Moromisato • 28 February 2015
I've spend this week working on upgrading the graphics engine for Transcendence. You can see the results for yourself.
By George Moromisato • 3 February 2015
Help us get on Steam by voting for us on Greenlight!
By George Moromisato • 3 January 2015
2014 was a boost-phase year. Kronosaur Productions lifted off and started accelerating, but we're not in orbit yet. While in prior years we focused a lot on infrastructure, we spent the majority of 2014 working on new products.
We released new versions of Transcendence and an orchestral soundtrack for the game; Anacreon got prettier and deeper with the addition of nebulae; and we released Eternity Port, a brand new adventure for the Transcendence Universe. We even created a line of T-shirts!
In retrospect, 2014 was a good year for us. If 2015 continues this trend, I will be very happy indeed.